Infinite Mana League Tournament Ruleset

This document outlines how we govern our tournament formats, handle disputes, disconnects, and more. Every player is expected to understand these rules.

TL;DR: Universally standard card-game rules and formats. Don't be a jerk. Announce your availability publicly in the matchmaking channel each round. We recommend recording your matches in case something goes wrong and tournament admins need to arbitrate your match.

Last Updated: Dec 31, 2022

Swiss Rules/System

Our Swiss tournaments use a three-points-for-a-win system: Three points for a win, 1 point for a draw, 0 points for a loss per round.

Tie breaks are decided by the following rules, in order: Wins vs Tied Participants, Median-Bucholz System, and Points Difference. More information on these systems can be found here.

Opponents may mutually agree to draw their rounds.

Don't be a jerk:

It is strictly prohibited to sign up for multiple accounts in a tournament. We will take reasonable measures to prevent this.

All participants are expected to exhibit good sportsmanship towards their opponents and tournament staff at all times. This includes refraining from flaming or harassing opponents through direct messages or chat. Be humble in victory and in defeat.

You also implicitly agree to the rules set by the "Banned behavior" section in the Gods Unchained terms and conditions.

We always reserve the right to suspend or ban players from our tournaments for violation of these rules.

Player No-shows

Each round of the tournament has a designated time frame for players to complete their matches. If a match is not completed within this time frame, a tournament organizer will make the final decision on the outcome of the round.

Swiss no-show policy: In Swiss, both players may voluntarily choose to draw their match, resulting in each player receiving one point. If both players make a sincere effort to schedule their match but are unable to do so, a draw will be issued. If only one player attempts to schedule the match, the tournament organizer may rule in favor of their opponent.

Single-elimination no-show policy: In Single-elim, tournament administrators will decide the outcome of incomplete matches based on the availability of the players. It is highly recommended that players publicly state their availability window at the start of each round to assist the tournament administrators in making these decisions.

If a match time has been scheduled between players, either publicly or through direct messages, and one player is at least 30 minutes late without prior notice, it will likely negatively impact their standing in the event of a decision by the tournament administrator.

Players are expected to make a reasonable effort to play their scheduled matches, even if their opponent is late, as long as they are still available to do so based on their announced availability. Attempts to intentionally avoid playing matches (i.e. "dodging") will be closely examined and may result in suspension from Infinite Mana League events.

Disconnects, Bugs, and Arbitration

If you disconnect in a game: It is normally counted as a loss against you. However, if you felt like you were in an overwhelmingly-favored position to win the game, you can request an arbitration. Arbitration requires that you have the game video recorded and submitted to our tournament organizers. If they rule in your favor, the game will be rematched. Rematches require both players to use the same Deck and God Power they chose in the affected game. Each tournament will have a community judge if a dispute is raised against an 8M player to avoid conflict of interest.

If you encounter a bug that leads to your loss: A certain class of bugs, such as ones that effectively prevented lethal or froze the game, will be arbitrated like a disconnect. The majority of bugs, however, will likely not constitute arbitration (i.e. display bugs, bugs that may not have severely impacted the game).

If you queue with a restricted deck or with restricted cards: It is a loss for you for that specific match within the set. Players who win a match because their opponent brought a restricted or banned god (in tournament formats where banning is allowed) will also be allowed to play the god they queued with again in a future match within the set, resulting in the win but also the ability to replay their god (normally you wouldn't be allowed to replay the god if you already won with it within a set).

If the game ends in a draw due to the built-in game timer: We treat games like these as if they had never happened, since they don't appear on the API either. Both players are allowed to reuse the same God/deck used in the affected game.

If a player encounters any situation where they would normally be given a loss due to a disconnect, bug, or for bringing a restricted deck, their opponent can offer a rematch, but they obviously are not obligated to do so.

Organizers get the final say

Infinite Mana League staff have extensive experience running and managing tournaments, not just in GU but also other games. You should expect that tournament organizers will conduct themselves with the integrity and wisdom befitting a world-class tournament. However, keep in mind that participation in the Infinite Mana League is a privilege, not a right, and those who attempt to exploit rules or find ways to gain an unfair advantage may face suspension or banishment from all Infinite Mana League events at the discretion of the tournament organizers.